It's an opportunity to challenge yourself, grow as an artist, and become part of a vibrant community of fellow creatives who share your passion for digital art and creature design. Participating in the Hive Workshop's 5th HD Modeling Contest offers far more than just the prospect of prizes. Special recognition will be given to outstanding submissions, highlighting the unique creativity and technical skill displayed by these talented individuals - including a solid EXP boost. Notice that winning a contest also unlocks Demon Rank icons (at least two wins are required).īut that's not all! Even those who don't make it to the top 3 spots will have a chance to shine. The three winners will be receive an impressive reward of increased EXP, award trophies, along with a feature on the Hive Workshop YouTube channel, where your talent will be admired by a vast community of artists and enthusiasts. This time the prize pool has been increased to unprecedented heights! Not only will you have the chance to gain recognition among your peers and industry professionals, but you will also have the opportunity to win BOOSTED rewards. What's even more thrilling about this year's HD Modeling Contest is the incredible lineup of prizes that await the winners. This contest presents a unique opportunity to showcase your skills and give life to creatures that will leave the community in awe. The theme for this year's contest is "Creep Camp." Your mission, should you choose to accept it, is to create 3-4 HD unit models that belong to the same "monster family" or Creep Camp. Interface\SharedXML\CustomBindingButtonMixin.Calling all 3D artists and digital sculptors! The Hive Workshop, renowned as a hub for creative masterminds, proudly presents its highly anticipated 5th HD Modeling Contest, and this time, it's all about monsters! Brace yourselves for an exhilarating challenge that will push the boundaries of your artistic prowess and immerse you in a world of mythical monsters and eerie tales. Interface\SharedXML\a:91: in function `OnInput' Interface\SharedXML\a:123: in function `NotifyBindingCompleted' Interface\FrameXML\a:28: in function `OnBindingCompleted' Interface\FrameXML\a:22: in function `CallOnBindingCompletedCallback' Interface\AddOns\RingMenu\a:367: in function `bindingCompletedCallback' Interface\AddOns\RingMenu\a:271: in function Stack: Interface\AddOns\RingMenu\a:271: attempt to call global 'SaveBindings' (a nil value) Message: Interface\AddOns\RingMenu\a:271: attempt to call global 'SaveBindings' (a nil value) To easily distinguish RingMenus, you can (optionally) give each one a name.įind source code, bug reports, and discussion on GitHub. Using the drop down menu at the top of the panel and the and - buttons next to it, you can configure several RingMenus which can have different settings and key binds. Depending on your class, some button slot ranges might be already in use for shapeshift forms. Using the First Button Slot and Number of Buttons settings further down, you can adjust the range of action button slots that are used for the RingMenu. You can now drag and drop actions to the slots of the RingMenu like for a regular action bar. Open the RingMenu by clicking the selected button anywhere on the screen. This can be any keyboard or mouse button (e.g. Go to Main Menu > Interface Options > AddOns > RingMenu and use the Key Binding field to choose an appropriate button to open / close the RingMenu. Note: RingMenu for Classic WoW is still in Beta. trade skills, tracking spells, hearthstone, etc.). The RingMenu is hence ideal for storing away action buttons that are frequently used yet need not be present on the screen at all times (e.g. 1.13) adds an additional circular action bar that normally remains hidden but can be summoned by a click of a (mouse) button.
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